Archive       Info a designer and researcher with a background in architecture. Her work explores the nature of reality and unreality, imagines alternatives to all-too-familiar narratives, and speculates on the unintended consequences of emerging technologies.





> London Institute of ‘Pataphysics (2015-2016)

In the wake of the simulation singularity and a consequent surge in the popularity of ‘Pataphysics, the London Institute of ‘Pataphysics requires physical headquarters to not only house its various departments and associated functions, but also aesthetically undermine the architectural developments in its immediate surroundings.

1. “BIM/SIM City”  /  Painted 3D Print on Jesmonite Base / 8x14x9in.  

The convergence of reality and simulation (termed the simulation singularity) is considered to be a triumph of technological advancement. However, reality does not come away unscathed – it has mutated into a low-res version of itself. As BIM technologies develop, building simulation no longer merely entails the 3D representation of a design; a building’s design development, construction process, and entire life-span now undergoes a simulated test-run. The kit-of-parts design method, promoted by BIM technologies, has given software programmers the power to influence tastes and styles in the real world, and made architecture susceptible to sponsored branding and virtual agendas. Efficiency is restricting the creative process. Glossy renders of the simulated world turn into a sales pitch, with curated views that convert the design into capital. Implementation in reality is now a side-effect with reduced resolution.
This model explores one potential outcome of the Simulation Singularity: the city as a simulated environment overseen from above. Here, the perfect axonometric view becomes more important than the outcome as a whole (a glitchy, unnerving, disfunctional building).

2. “London Institute of ‘Pataphysics”  

By making use of the tools and conditions unique to digital space, a ‘pataphysical architecture emerges that would be impossible and nonsensical within the constraints of physical reality. The Institute’s six departments include: the Department of Subliminal Images, the Department of Dogma and Theory, the Committee for Hirsutism & Pogonotrophy, the Department of Reconstructive Archaeology, the Office of Patentry, and the Department of Potassons.

3. “Exhibition Space”   

Showcasing a series of ‘pataphysical wands as part of a permanent collection that is switched weekly, alongside a peanut enlarger and a giant peanut. Instead of being employed for optimization, simulation is used (rather inconveniently) as a curation tool.

4. “Greenwich Peninsula Balcony”  

The same balcony design, repeated endlessly. Software-driven efficiency is restricting creativity and transcending its screen. Reality is turning low-res as reality and simulation converge.

5. “The Department of Reconstructive Archaeology”  /  Plaster cast on welded metal structure

A physical feasibility study for ‘pataphysical architecture. Through the mis-use and re-appropriation of simulation tools, simulation is absolved of its responsibility as test-bed for reality. The result, in its unworldliness, stakes its own claim to reality.